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The Wildcat Files 2 (Arsenal Computer).ISO
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idinfo.txt
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1994-12-05
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Here you will find updated info on DOOM, DOOM II, and QUAKE.
If there is something else you would like to see updates on please
send mail to american@idsoftware.com.
>>>> IF YOU DON'T SEE ANY UPDATES THAT MEANS THAT THERE IS NOTHING
>>>> TO UPDATE YOU ON. I WILL TRY TO MAKE NOTE OF THE IMPORTANT ITEMS,
>>>> BUT I DON'T INTEND FOR THIS TO BE AN ID SOFTWARE DAILY JOURNAL.
-------------------------------------------------------------------
Disclaimer:
All of the stuff you read here could be a TOTAL LIE. I am not going
to be held liable for misinforming millions of people. I just work here.
-American
-------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GT Interactive is id's distributor. The DOOM II offer is legitimate.
You can still order from 1-800-IDGAMES if you like.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Status of DOOM---Updated: Tue, Nov 15th 11:35am
The latest patch for Registered/Shareware DOOM is: 1.2 to 1.666
The latest version of Registered DOOM is: 1.666
The latest version of Shareware/Beta DOOM is: 1.666
The latest patch for DOOM II is: 1.666 to 1.7a
You can find 1.7a at ftp.uwp.edu in:
/pub/incoming/id
THERE WILL BE 1.8 FOR DOOM SOON.
1.8 is it. There will be NO MORE. We are aware that the Ensonic
does not work with DOOM or DOOM II. There is nothing we can do
about this. The only difference between 1.7 and 1.7a is the tech
support number at the end of the file. You should still upgrade to
1.7a just to make sure you can play with all your friends.
There will be a German and French patch out soon for those of you
that have the foreign version. For those of you who are going to
write me and ask "What's the difference?", they are in a different
language - that's it.
There is a DOOM to DOOM II wad converter.
It is on Compuserve (PWOFORUM/The DOOM Room filename: GATE12.ZIP).
-------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
id SOFTWARE NEEDS _A_ PROGRAMMER. Tue, Nov 15th 11:30am
id is working closely with a young and tender software company to
produce a roleplaying game based on the DOOM engine. This budding
company is in need of a programmer. You must be proficient at
objective C, familiar with NEXTSTEP, and easy to get along with.
Skill in programming is, of course, essential, but _even more
important_ is a good work ethic and attitude.
Send your resume to american@idsoftware.com. We expect lots of
replies to this, so if you don't hear from us, we decided
that, after a long and distressing discussion, that you were
tragically overqualified or something equally heartwarming.
It is a point in your favor if you are skilled at DeathMatch, but
it is NOT, repeat NOT, necessary. Please don't include your skill
at DeathMatch in your resume -- if we decide to fly you out for an
interview, your DeathMatch qualities will be tested at that time.
I AM ONLY ACCEPTING **RESUMES** PLEASE DO NOT SEND ANYTHING ELSE
IN REGARDS TO THIS. IF YOU WISH TO SEND A NOTE WITH THE RESUME,
GO AHEAD. THANKS.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------
Status of DOOM II---Updated: Mon, Nov 28th 6:29pm
Out. Finished.
Get version 1.7a.
**********************
I have been talking with the Ensonic guys and there may
be another patch for the Ensonic sound card. This would
be the only fix in the new patch. There is no release
date for this, and we are still just talking about it.
**********************
FOR THOSE OF YOU WHO CARE, I JUST UPLOADED A DEATHMATCH ONLY
WAD FILE TO ALT.BINARIES.DOOM. THIS IS SOMETHING I CREATED A
FEW DAYS AGO... IT'S CALLED idmap01.wad.
-------------------------------------------------------------------
Status of games using the DOOM engine---updated: Fri, Dec 2nd 12:58
Heretic: You are running around in a DeathMatch with some ass chasing
you with the Phoenix Rod (bad). You run across the Morph Ovum and pick
it up. You let your "friend" follow you a little longer and then you
turn around and use the Morph on him... Four little "eggs" fly out
and a few hit him. He squawks and hits the floor as a chicken.
Now he has no weapon (except that wimpy beak) and all you have to do
is catch him, pop him with your Dragon Claw a few times and watch
the feathers fly. You've never seen your friends so mad at being
killed by you until you turn them into a chicken and make them
die in a puff of feathers hehe... The game should be out in two
weeks.
Strife: Still working. No updates.
-------------------------------------------------------------------
Status of DOOM Movie---Updated Thu, Nov 3rd 1:35pm
Still in the birth process. Many very cool people have shown
interest in the project. There is no release date for the movie.
-------------------------------------------------------------------
Status of DOOM ports---Updated: Tue, Nov 29th 3:06pm
QNX: DOOM for the QNX OS is anonymously ftp'able from quics.qnx.com.
It's compiled with Pentium optimizations and supports sound, music,
the VGA console and X Windows with pixel doubling and tripling.
We don't support this version, QNX Software Systems did the port.
This version will run the shareware, registered, or doom2 wadfile.
The files to ftp are:
/usr/free/doom/qnxdoom.pax.gz - Console and X versions of QNX DOOM
/usr/free/doom/doom1.wad.gz - DOOM v1.666 wad file
/usr/free/doom/qnxdoom.faq - Installation instructions and other
details
OS/2: Still working, no dates yet. IBM guys are handling this.
This is how this will work: You will be able to download the
OS/2 version from most BBSs and ftp sites. It will work with
your registered wad or the shareware one. NO CHANGE. STILL NO CHANGE.
SGI Irix v5.2: ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.
It is integrated with the v1.6ish DOOM version. It supports
pixel-doubling, -tripling, -quadrupling as well as 16-bit sound
for clearer mixing. Now compiled with -mips1 flag. Do not send
us mail about this. We will delete it. NO CHANGE.
LINUX: the linux version is at sunsite.unc.edu:/pub/Linux/Incoming
and may be moved to whatever appropriate directory later. Do not
send us mail about this. We will delete it. NO CHANGE.
JAG: It's out now. Go buy it. Everyone likes it.
MAC: We have found a team to do this. There is no release date.
We just got some Power PCs to test the beta
version on. It should be here soon. Please do NOT ask to test
this. There is no more info on this at this time. NO CHANGE.
WINDOWS: We just got a beta of this. Looks AWESOME. Still no
release date. The MICROSOFT guys are working on this. NO CHANGE.
NEXTSTEP: There is a version 1.2 available from cs.orst.edu. There
will not be another patch until we send out the finished version.
Omnigroup is working on a new NEXTSTEP release of
DOOM with interceptor direct framebuffer access, sound,
customizable controls, and lots of other features.
A DOOM II release will also be available.
URL for the info page at Omni's WWW site:
http://www.omnigroup.com/Software/Doom/
Sega 32X: Released. Everyone is spooging over this one, too.
Buy it.
There will never be a port to these machines:
Amiga, Sinclair 2000, Apple //gs, TRS-80.
If there is not a release date on one of the above that means it
doesn't have one. Please DO NOT send mail asking for info on the ports.
If I had more I would put it here.
-------------------------------------------------------------------
Status of QUAKE---Updated: Fri, Dec 2nd 2:20pm
This will not be out until sometime next Winter.
Ok, ok... you guys wanted more.
As of today the following things are working/semi-working:
Network play
Basic Engine
Object Modeling
Map Editor
++++++++++++++++++++++++++++++++++
Network Play:
Server/Client code is functioning great. Set up a Quake server on
a NeXT, Linux, or SGI box. Once the server is running you
get on another machine (NeXT, Linux, SGI) and log into the server.
A play window opens and you can see the other players, move around,
quit out, get back in, etc... There is no DeathMatch yet, but this
will be the first part of the game to be working... monsters etc, will
be added in later.
Basic Engine:
This is running pretty fast. In network mode it slows down somewhat,
but this will be reversed soon. (Network will be faster than single
player.) Right now we are using a part of DOOM map 1 1 to test the
engine.
Object Modeling:
Kevin created a model of a person that only consists of about 200
polygons. This model looks surprisingly good... we had thought we
would need more polygons per model to create the amount of detail
we want. So far this is the only "thing" in the game. He does not
animate, but it is still cool to watch him be "born". At the moment
he is textured with the art from the CyberDemon.
Map Editor:
John also has a map editor in the works. At this point it looks
somewhat like 3D studio, with a camera view and a top down view
of the thing you are working on. You can add and subtract blocks
of "material" from the view. These are the building blocks of the
world... No, you will not be limited to blocks in the finished game.
Read alt.games.quake for occasional new info.
-------------------------------------------------------------------
FAQ to help@idsoftware.com
_*_*_*_*_*_*_*_*_*_*_*_*_*_
WHAT IS iD?
1id \'id\ n
[NL, fr. L, it]
(1924)
:the one of the three divisions of the psyche in psychoanalytic
theory that is completely unconscious and is the source of psychic
energy derived from instinctual needs and drives P compare EGO,
SUPEREGO
_*_*_*_*_*_*_*_*_*_*_*_*_*_
DOOM IS DOING SOME WIERD LOCK-UP THING! I HAVE TRIED EVERYTHING
ELSE! NOW WHAT?!
CMOS settings: Disable VIDEO SHADOW, HIDDEN REFRESH, & TURBO SWITCHING.
Enable: HD1 BLOCK MODE.
Video Cards: Diamond SpeedStar: Disable ZERO WAIT STATE.
Set your bus speed to the slowest setting in your CMOS settings.
ROM Shadow inable at $CA00
_*_*_*_*_*_*_*_*_*_*_*_*_*_
DOOM SAYS INSUFFICIENT DPMI MEMORY! WHAT DO I DO??
If you have DOS ver 6.x do this--
Restart the computer
When you see the STARTING MS-DOS message hold down a SHIFT key
Wait until a C: prompt appears
Let go of the SHIFT key
Run the game.
If you have DOS 5.x or earlier(retch)--
Put a BLANK disk in the A: drive.
At the C: prompt type FORMAT A:/S and hit ENTER
When the disk is finished being formatted restart the computer.
Run the game.
If this does not work you may not have enough memory.
Run MEM and see what it reports. You need at least 3.3 MB TOTAL MEMORY
FREE.
_*_*_*_*_*_*_*_*_*_*_*_*_*_
WHEN TRYING TO RUN A MODEM GAME THE MODEM JUST SITS THERE.
IT NEVER EVEN DIALS OUT. NOW WHAT??
Get ver 1.666.
_*_*_*_*_*_*_*_*_*_*_*_*_*_
NOVELL DOS 7 WILL NOT RUN DOOM. WHAT DO I DO??
Novell DOS 7 required the following changes during software testing:
1. Follow the default installation and reboot the system.
2. At the C: prompt, type SETUP <ENTER>.
3. Double click on DOS system and Memory Management. Then, double-click
on Memory Manager.
4. Click on configure <ENTER>.
5. Select Extended memory reserved for non XMS-LIM applications.
Type in the highest available memory. Make sure everything else in
this screen is de-selected.
6. Save the configuration and reboot the system.
_*_*_*_*_*_*_*_*_*_*_*_*_*_
I RUN THE GAME AND AFTER A WHILE MY GUY GOES NUTS. HE SPINS AROUND
AND SHOOTS LIKE HE'S ON ACID OR SOMETHING. WHAT GIVES?? HAS HE GONE
BLIND?!
Get ver 1.666
_*_*_*_*_*_*_*_*_*_*_*_*_*_
Here you have found updated info on DOOM, DOOMII, and QUAKE.
If there is something else you would like to see updates on please
send mail to american@idsoftware.com.